BanksiaGUI has just started playing games over Internet Chess Servers (such as FICS freechess.org). Users can find information about players, watch playing games. They can challenge other players for games. It is a good function for testing engines. Users can let engines play continuously. Just tick the box “Auto try seekings” BSG will auto-detect incoming […]
BanksiaGUI has just completed the first few games played over a local network. Two Banksia GUI programs run concurrently on two computers, connected together without using any extra tools, software nor any special settings. They could play normal and tournament games.
Banksia GUI has just completed the first game as a Lichess bot. The road has opened. It will officially support Lichess bots from the next release.
From the next release (0.9) graphics of pieces can be changed to any images/SVG files. The below-board uses a mix of some SVG and JPG files for pieces
We believed having a good and easy customizable graphics is one of the successful keys
We have released Banksia GUI – alpha versions. They are not official releases but for testers and someone is interested. If you are interested and patient (since they are alpha versions, they may have many errors and problems) and willing to help, just drop me a line. Hardware limit: recently there are binaries for macOs […]
We set an important task for ourselves to support new trenches, techniques… of chess engines. Bellow is the screen when Banksia GUI working with Leela chess zero (Lc0). It shows Lc0’s stats in multi visual ways: tables, strings, bubbles.
Banksia GUI is built on top of Banksia – A chess tournament manager. Thus it is good for making and managing tournaments. With graphic abilities, now it can do almost everything visually and much easier. The attached image is the tournament window after a tournament created. With that, users can: View visually all tournament events: […]
Banksia (the console program) can play well chess tournaments. It can run games concurrently. Banksia GUI is built on top of Banksia, adding a graphical interface. It can work well for normal use too. However, to display very fast multi-games (concurrent games) in a tournament is really a big challenge since it requires optimal graphic […]
We have just supported a new function: “UCI_ShowWDL” – it is used for UCI engines to print out win-draw-lose information. Perhaps that is the last new function before the first release (version alpha). We still have a very long list of new functions and/or improvements. Implement them is quite tempting. However, we are focusing on […]