When an engine is time out, BSG will wait for a period of that margin before ruling the game. If the engine could return a result within that period, the game could be continued, otherwise it will be terminated and that engine will be ruled as a loser (forfeited by timeout).
Margins can help to avoid some delays/lagging between network or communicating between engines and chess GUIs or solve the problem with some engines use all allowing time for calculating and no time left for communicating/lagging.
For standard timers, that extra period is still counted (subtracted from time lefts).
Banksia GUI still very buggy
Moderators: AlexChess, TedSummers
Re: Banksia GUI still very buggy
Two more problems (tested with latest 0.58 but also in older releases)
1. In settings / general the "score in white view" option isn't an option anymore but seems to be part of the radio button group. Means: If you enable "score in white view", neither "pawn unit" nor "centipawn" are selected. And if you select one of them, "score in white view" gets disabled again. This is probably not intended.
2. If you run an analysis of a game (like 10 seconds per move) the eval graph isn't updated. You have to move the banksia window or resize (or close/opn) the score graph dock to get the latest eval dots. Tested under Windows 10.
Regards, Andreas
1. In settings / general the "score in white view" option isn't an option anymore but seems to be part of the radio button group. Means: If you enable "score in white view", neither "pawn unit" nor "centipawn" are selected. And if you select one of them, "score in white view" gets disabled again. This is probably not intended.
2. If you run an analysis of a game (like 10 seconds per move) the eval graph isn't updated. You have to move the banksia window or resize (or close/opn) the score graph dock to get the latest eval dots. Tested under Windows 10.
Regards, Andreas
Re: Banksia GUI still very buggy
Thanks. All those bugs are fixed for the next release.